Wednesday, August 29, 2007

GG

Another crash and corruption today. Once again, a system out of memory error during an autosave plunged me into a danger zone where attempting to manually save will indelibly lead to corruption of the file due to a crash during the save. In order to avoid this the only thing I have found to work is to immediately load my 2nd most recent autosave and lose about 15 minutes work (not *too* big of a deal). However, today, because the toolset hates me, it decided to delete the entire contents of my autosave folder. It was mysteriously empty upon my load attempt. I had not manually saved all day. Therefore, I was forced to close the toolset to avoid corruption and reload my save from last night. I lost about 3 hours of work from today.

It is very very hard to motivate myself to continue work on this project when more and more frequently I am forced to repeat my work two or sometimes three times.

To date, I have recorded 48 crashes during saves, 41 corrupted module files and I estimate about 20 hours of lost work. That is on this project alone.

I don't like to say things like this but I really can't find any other way to express my frustration.

GG Obsidian.

-Inder

Friday, August 24, 2007

An Aberration

I have decided to come clean here. I have an insane habit, a madness spawned from the deepest oceans of mankind's fears. It lurks just beneath the surface of my thoughts as I work. Its tentacles grasping and feeling for an opportunity to slide from the black surface into the weak moonlight.

Shortly, I like Illithids.

Basically, whenever I can replace a waypoint with a script hidden illithid I do so. If you were to open all my areas you would see every once in a while.. a mysterious illithid just standing there. This is one of my favorite images I have taken of silly mind flayers lurking around. Remember, as you play my creations... at any moment you could be mere feet away from an illithid!






-Inder

Tuesday, August 14, 2007

Hello August

Low and behold it is almost half-way through August and I have made no updates worth a damn. I have been continuing work diligently. Most recently I have been re-acquainting myself with the World Map system. Making sure I remember how it works still and ensuring that I update all my map pins and transitions. I had another brief foray into the custom .tlk and 2da world. I created a few background/history feats. I always liked how little things about what you've done in game would appear as feats in your feat list in the OC. I always chuckle when I see (despite the fact I was proven innocent) that I am still "THE BUTCHER OF EMBER".

I have been running the toolset all day and apparently it doesn't take kindly to my work ethic. It is getting sluggish and crashy. The lady of the house suggests I turn it off and have a break. But I am on a roll! One of those head smashing, mind bleeding rolls. Those are the good kind though. I normally seem to get the most done during them. I do enjoy the blissful "flash of genius" rolls, of course. The ones where everything falls in to place as I bend the toolset to my vision in record time.

On a terrifying side note I may have corrupted the OC module files while poking around in them somehow. I'll have to reinstall if this is true. Most likely will be. My kind of luck. Other people who fiddle with NWN stuff often tell me they have never known anyone with worse luck regarding corruptions.

Hey! Turns out I was wrong. Yay! No reinstall.

I like this new style of blog post, where I narrate my nightly work. Maybe I should do it more often to ensure that I actually update this thing.

My current OC delving is for the purpose of figuring out how they redirect the player to separate WPs . It is actually proving to be extremely difficult to figure out for such a little thing. I've found that to be how it usually works though... the littlest things require so much complex effort while the largest ones often require the simple setting of an integer.

Wow, this is really, really confusing stuff. Going to focus.

-Inder

Monday, August 13, 2007

The Kid is not Dead

Not only am I still alive, but the project is too. Work has been continuing on it steadily. I haven't made any truly exciting milestones recently, so I haven't felt like I have anything post-worthy. Don't worry, a content-full update is incoming shortly.

-Inder